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Jason P said:MayDay10 said:Jason P said:I think Civilization 7 was finally completed after a 1.5 year full-priced beta test. A recent update looks like it fixed a lot of the criticisms. It was 40% off so I will be playing it this weekend. I was thinking of playing Civ 6 a few days ago and decided to check out the progress of Civ 7 and The Test of Time patch just release a few weeks ago.
I just cant do Civ any more. I played thousands of hours on 2, 3, and 4. Looked forward to V, had the special edition pre-ordered and didn't make it through one game (which I was dominating which never happened on previous versions). Tried 6, liked it better than 5, but didnt get through a game (did start a 2nd game that went unfinished). No urge at all to try 7 from what I have heard, just a worse version of 6. Them releasing a patch to completely change the bad idea of a game they had is funny.
I really wish it would go back to the less arcadey games that were 2, 3, and 4. I would like to see what Paradox would do with a full Civ gameI didn't have a PC that was powerful to run Civ 5 when it released, but I played the heck out of Civ 4. For me, the biggest issue with Civ 4 was end-game worker management. I liked Civ 6 ... workers could improve 3 things and then they were gone. I've been waiting for Firaxis to fix Civ 7 before starting ... I watched some videos and it is quite different than the game that was released.I figure life is too short to wait for Civ 8 so I will let you know my thoughts on Civ 7 after playing it for a while. At least the studio lead ate crow and admitted Firaxis screwed up instead of blaming the gamers for being too stupid to recognize their genius like some studios do.
Yeah, agree with the workers in Civ IV. Absolutely critical early and for awhile, but just a nuisance to find busy-work in the late-mid to later game. Late-game in general turns into a slog. I think Civ V really should have kept many of the principles and mechanics of Civ IV, but expand on the Civic stuff.... but also change the mid-late game. Force powers to focus more on diplomacy and economy and change the way wars are fought with advanced military units.
I just didnt like V right off the bat. There were weird cartooney wonders you found off the bat, barbarians were weird, and there were silly video gamey missions you had to do. I remember diplomacy was really random too, whereas on previous games, you would see exactly why they like or dislike you. Everything in Civ IV seemed to matter and values improvements, upgrades, units, tiles, etc were all tracked (people called it a spreadsheet and I liked that aspect of it). Something that could have been converted to a board game
I have been waiting for a proper civ game since V was released. Some of the paradox games tided me over for a bit, as far as grand strategy goes.
Will wait to see how you like 7.0
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