Should Pearl Jam add a boardgame to the shop?

in The Porch
Socks. Zippos. Dog collars. Condoms. Sheep dolls. Laptop bags.
Should Pearl Jam add a boardgame to the shop?
Should Pearl Jam add a boardgame to the shop?
"Mostly I think that people react sensitively because they know you’ve got a point"
Should Pearl Jam add a boardgame to the shop? 32 votes
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"...I changed by not changing at all..."
Just kidding of course
"...I changed by not changing at all..."
astoria 06
albany 06
hartford 06
reading 06
barcelona 06
paris 06
wembley 07
dusseldorf 07
nijmegen 07
this song is meant to be called i got shit,itshould be called i got shit tickets-hartford 06 -
1994 - Bridge School Benefit, Shoreline Mountain View CA
*** 1995 - 2015 High School, College, Broke, Having Kids***
2016 - Temple of the Dog, Bill Graham Civic Center Auditorium, San Francisco CA
2017 - Eddie Vedder, Bourbon and Beyond, Louisville KY
2018 - The Home Shows, Show 2, Seattle WA
2019 - Eddie Vedder, Ohana Fest, Dana Point CA
2020- Oakland Nights 1 and 2
2020 - Ohana Fest
2021 - Ohana Fest
2022 - Oakland 1 and 2
"Watch out for music. It should come with a health warning. It can be dangerous. It can make you feel so alive, so connected to the people around you, and connected to what you really are inside. And it can make you think that the world should, and could, be a much better place. And just occasionally, it can make you very, very happy." -Peter Gabriel
The goal of Wishlist, the concert setlist card game, is to build the ultimate Pearl Jam concert setlist. The winner has the highest score at the end of the game.
The game consists of a song deck containing 157 song cards. Every song from Ten to Lightning Bolt is included. Each song card contains a card value, three bonus icons and descriptive text. *Live songs, covers, b-sides and more may be added in expansion decks.
Setup
Shuffle the entire song deck, then deal 5 cards to each player.
Phase 0 - Opener
This is a special phase played immediately following Setup and before Phase 1.
Each player may play one opener card. If multiple opener cards are played, the card with the highest value becomes the opener and other cards are discarded. If no opener cards are played player with lowest Ten Club number goes first, then move onto Phase 1. Jump to Phase 3, scoring this Opener Phase and then play continues clockwise starting with Phase 1. Note: the opener slot is still available and may be filled by any song card played later in the game.
Phase 1 - Draw
The current player draws one card from the song deck. They then discard their hand down to 5 song cards. Discarded cards go into a shared discard pile.
Phase 2 - Write
The current player adds one song to the setlist or plays no cards.
Phase 3 - Score
The current player scores* the cards played along with any bonuses from adjacent cards. Other plays then also add bonuses they receive from this round. Play then passes clockwise to the next player. *not sure how to handle scorekeeping. using point cards like star realms is efficient for portability but not great during gameplay. chips may get lost. paper is annoying. card sized plastic spinner would be interesting (vinyl record theme).
End Phase - Closer
This phase begins once 30 song cards have been played. The player who places song 30 completes their Score phase, followed by each player with a turn remaining in the current round. Then, each player may place a single closer song. If multiple closer cards are played, the card with the highest value becomes the closer and other cards are discarded. Score this phase and the player with the highest score wins the game!
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Ideas
Main Deck - songs played in the early days and Ten tours
Guests & Covers deck - guest performers and cover songs
Era Expansions - one expansion for each of the band’s eras (may consolidate)
Killed (everything below is not in the current design)
Each player selects a card from the band deck. Each band member has special abilities.
(6 players, maybe more if we add other drummers)
Special Abilities (all are single use)
Eddie - may add or remove one song, at any time
Mike - may add a song with a notable solo to any other song without a notable solo
Stone - may veto any song
Jeff - may add any song he wrote
Matt - may add any Matt era song to any other Matt era song
Boom - may add any keyboard song to any other keyboard song
Phase 1 - INFLUENCE
INFLUENCE is a global effect, effecting all players. INFLUENCE cards display an Influence Value. The card text describes the necessary conditions for earning the value, along with any bonuses.
Example Influence card - Seattle (location influence) - Value = 3. Card text = earn 1 point for each song from Ten, each Seattle guest performer and each Ten era b-side or Xmas single. Maximum earned = 3 points
Since there is no INFLUENCE in effect at the start of the game the first player may either play an influence card or skip ahead to SONG SELECTION.
This game is simply called "Ed"
collect up all he baseball cards that have been released
shuffle them
lay the deck face down on the table
begin by turning the 1st card face up
for every "Ed" card that comes up
do a shot of alcohol or a hit off the bong
if the upturned card is Mike "levitating"
do 2 shots or bong hits
4-2-92
7-29-92
5-4-95 Hovercraft / Cleveland
8-26-98
4-25-03
5-20-06
8-21-08 E.V. Chicago
10-31-09 Philadelphia
5-09-10 Cleveland
5-10-10 Buffalo
6-26-11 E.V. Detroit
10-11-13 Pittsburgh
10-12-13 Buffalo
10-29-13 Charlottesville
4-18-16 Hampton
8-22-16 Chicago
2016: Lexington and Wrigley 1