Pearl Jam concert visuals by Rob Sheridan Productions. Here’s a closer look at the range of techniques I employed for the vibey psychedelic journey of “Upper Hand,” a transitory tentpole piece at the midway point of the abstract visual narrative I designed for @PearlJam’s current “Dark Matter” world tour. Long unbroken shots (fun fact, there is actually not a single hard cut in any of my visuals for the entire Pearl Jam show) filmed with macro lenses and ultra slow motion build to a crescendo of digitally-sculpted light.
This is one of several feature pieces in the show where I wanted to bring in some 3D particle simulations to sculpt “light sculptures” inspired by Dark Matter’s long-exposure light painting album art by @fdu4. It was crucial that the digital VFX feel organic and made of light, in order to blend seamlessly with the very analog/practical visuals I created for the rest of the show. For that task I reached out to 3D animator @imperialmonster who I had previously worked with on some pieces for the 2013-2014 NIN tours, so I knew he’d understand the analog feel I was seeking, and be able to translate my vision with taste (see more of his particle work for this show on his grid). Upper Hand is a journey through the rabbit hole of consciousness, from dark to light, from the dark deep blues of the depths to the bright orange/reds of cosmic nebulas, and from the simplest organic FX tricks to the most complex digital simulations.
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Pearl Jam concert visuals by Rob Sheridan Productions. Here’s a closer look at the range of techniques I employed for the vibey psychedelic journey of “Upper Hand,” a transitory tentpole piece at the midway point of the abstract visual narrative I designed for @PearlJam’s current “Dark Matter” world tour. Long unbroken shots (fun fact, there is actually not a single hard cut in any of my visuals for the entire Pearl Jam show) filmed with macro lenses and ultra slow motion build to a crescendo of digitally-sculpted light.
This is one of several feature pieces in the show where I wanted to bring in some 3D particle simulations to sculpt “light sculptures” inspired by Dark Matter’s long-exposure light painting album art by @fdu4. It was crucial that the digital VFX feel organic and made of light, in order to blend seamlessly with the very analog/practical visuals I created for the rest of the show. For that task I reached out to 3D animator @imperialmonster who I had previously worked with on some pieces for the 2013-2014 NIN tours, so I knew he’d understand the analog feel I was seeking, and be able to translate my vision with taste (see more of his particle work for this show on his grid). Upper Hand is a journey through the rabbit hole of consciousness, from dark to light, from the dark deep blues of the depths to the bright orange/reds of cosmic nebulas, and from the simplest organic FX tricks to the most complex digital simulations.
“Upper Hand”
Director/Editor: Rob Sheridan
Producer: @stephanie_sheridan_
Camera Operators: @donovonmedia @ilanarahaman Production Assistant: Sarah Hellen
Camera Support: @freeflysystems
Post Production: @joybirdstudios
Digital animation: @warmnfuzzy.tv
Filmed at Rob Sheridan Productions, Tacoma, WA.
Tour production design: @nimblist
Lighting director: @kkpearl66
Video programming: @mcdonaldg
Live camera director: @blueleach
#pearljam #darkmattertour #convertvisuals #robsheridan #practicaleffects #particles